The new Porsche 911 Cup got the full treatment this week with two excellent first drives from journalists who actually know their way around a race car.
Travis Okulski at Motor1
I Drove The New Porsche 911 Cup On The Track—It Got Better Every Lap
Travis drove the new Cup car at the Porsche Experience Center in LA, chasing Patrick Long in a GT3 RS. Key takeaways:
- 520 PS from the 4.0L flat-six (up 10 from the last gen)
- Six-speed sequential with auto-restart after stalls
- New three-piece splitter reduces replacement costs for teams
- 11 different TC/ABS settings, but the car barely needs them
- “Thing is, this car probably doesn’t even need the TC; it’s such a sweetheart.”
Tim Stevens at Ars Technica
Driving the $375,000 Porsche Race Car That Debuted as $12 DLC in iRacing
Tim took the unique angle of driving it in iRacing first, then on the real track. The car debuted digitally before anyone could drive the real thing, which doubles as a feeder series for Porsche Carrera Cup.
- $375,000 in real life, $11.95 in iRacing
- Far more settled than previous sim 911s
- Cost-conscious updates: three-piece splitter, simpler bumper, cheaper rear wing endplates
- The sim-to-real feel translated remarkably well
Bottom line: Both writers found the new Cup car more approachable than expected. Porsche made it faster while also making it cheaper to run. That’s rare.
